COLLECTION NAME:
Graduate Thesis Collection
Record
Title:
Grow Island: An Environmental Feedback Control System
Creator:
Millard, Jonathan M.
Subject:
Thesis (M.F.A.) -- Interactive Design and Game Development
Subject:
Savannah College of Art and Design -- Department of Interactive Design and Game Development
Rights:
Copyright is retained by the authors or artists of items in this collection, or their descendants, as stipulated by United States copyright law.
Abstract:
An environmental feedback control system (EFCS) collects data on the player’s interactions and additions to a video game's environment providing feedback to the player by transformations in the game world while creating a more interactive environment. These changes would be widely present in the game’s environment and would change actively as the player interacts with the game system. While the environmental feedback is key to creating the EFCS, player input is also vital to the system. The player input is limited by what the player can do.
Abstract:
Mainstream genres have particular verbs associated with them that allow the player to shoot, swim, walk, kill, build, grow, and explore. When the player is encouraged to use verbs like planting, growing, or creating then the player's interactions, abilities, and additions to the game world are reflected from the choices made by player. The player will begin to co-construct the world around them with a sense of empowerment by being able to affect the game world; or at least having the illusion of control.
Publisher:
Savannah, Georgia : Savannah College of Art and Design
Date:
2011-11
Format:
PDF : 70 p. : ill