Detail View: Graduate Thesis Collection: All Talk and No Action: What Makes a Good “Talking Heads” Comic

Title: 
All Talk and No Action: What Makes a Good “Talking Heads” Comic
Creator: 
Currier, Athena
Subject: 
Thesis (M.F.A.) -- Sequential Art
Subject: 
Savannah College of Art and Design -- Department of Sequential Art
Rights: 
Copyright is retained by the authors or artists of items in this collection, or their descendants, as stipulated by United States copyright law.
Abstract: 
There are many books and manuals for cartoonists detailing how to stage a good fight scene. Less has been written about how to stage scenes that do not include dramatic action - “talking heads” scenes, in which characters are simply conversing. But these scenes can be just as important to good stories as the action-packed ones. Comics have no sound or motion, and are, in some ways, at a disadvantage to film. But when it comes to “talking heads” scenes, comics have advantages that film does not. Among other things, comics have the ability to use rhythm and pacing to break down important moments over many pages, or force readers to reconsider an image by repeating a panel over and over. The aim of this thesis is to establish a set of guidelines that may be used to better understand the mechanics of “talking heads” scenes - and by extension, the comics’ medium as a whole.
Publisher: 
Savannah, Georgia : Savannah College of Art and Design
Date: 
2014-04
Format: 
PDF : 55 p. : ill